Hodir

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Jaia Posted: 05-20-2009 2:52 PM

Overview


Once you enter the Halls of Winter, you are not fighting to defeat Hodir but to free the Titan Watcher from Yogg-Saron's hold. Upon nearly killing him, Hodir will be free of Yogg's ties and will offer you his cache of riches, available in one of two chests (depending on how quickly you complete the battle).

Unlike most encounters that have very obvious phases, fighting Hodir is more of a one-phased battle that has many sub-phases, depending on his attacks at any given moment.

Of note: Before you enter this battle, you will want to visit your Video Options (Effects Tab) and make sure you have Projected Textures checked. The warning effect for Icicles is not visible without this button checked and knowing when and where Icicles are going to strike can make or break a successful encounter.
 

Gear and consumables

Although the battle can be done without, Frost Resistance gear can make for a much more survivable raid. If healers find they are running out of mana too quickly, however, it is recommended that they skip the resistance gear in place of their regular attire.

The various three-piece Epic-quality Frost-resistance gear can be picked up on the Auction House for a fairly decent price. Each of the sets - Glacial (cloth), Polar (leather), Icy Scale (mail) and Icebane (plate) - provide 438 Stamina, 286 FR and seven sockets of various colors.

In WotLK, professions can be used to craft high quality epic gear. Most raid bosses also drop an epic bind-on-equip item. These items are the easiest way to get your character geared up fast, but they're expensive to craft or buy on the AH. The easiest way to get your hands on them is to use a guide like WoW Gold Secrets, which has tips for making several thousand gold per day. This is a great way to save time and down bosses faster.

Click here to try out WoW Gold Secrets.

Abilities

 

HP

6.9 million (10-man)

Biting Cold - Biting Cold is a stackable DoT aura that deals frost damage. Similar to the Keristrasza fight in the Nexus, moving dispells the DoT, which should not be allowed to stack more than twice.

Flash Freeze -
When Hodir casts Flash Freeze, he instantly ice blocks anyone not standing in a snowdrift (2 circles on the ground which are hit by Icicles before being safe). Raid members and NPCs that have been Flash Frozen can be targeted by raid members and freed. (Each Ice Block has approximately 40,000 HP.)

Frozen Blows -
Is a buff Hodir casts upon himself, adding approximately 30,000 frost damage to his melee attacks but lowering the physical damage he does for 20 seconds. In addition, when Frozen blows is active, the raid takes 4,000 frost damage every two seconds.

Icicles -
Occasionally, Icicles fall from the ceiling, do 12,000 Frost Damage to anyone standing in their path and causing a knockback. There is a blue circle animation that occurs on the ground before the Icicles fall. Thanks to this animation, these are completely avoidable.

Preparation

Raid Composition

1-2 tanks
2-3 healers
5-6 dps

Assignments

The following macro describes example raid assignments:

/rw Hodir Incoming
/raid Call out if you are Ice Blocked

When you look into Hodir's room, you will notice four frozen NPCs (eight in Heroic) standing in a row in front of the boss. These NPCs, when freed, will help in the battle and offer certain bonuses to your raid.

From Left to Right:

Priest: Field Medic Penny (Alliance 10-man and Heroic), Field Medic Jessi (Alliance Heroic), Battle-Priest Eliza (Horde 10-man and Heroic), Battle-Priest Gina (Horde Heroic). Upon release from Ice Block, the Priest will attack Hodir with Smite as well as heal and Dispel Magic.

Druid Moonkin: Eivi Brightfeather (Alliance 10-man and Heroic), Ellie Nightfeather (Alliance Heroic), Tor Greycloud (Horde 10-man and Heroic), Kar Greycloud (Horde Heroic). Upon release from Ice Block, the Druid will attack Hodir with Wrath and will cast Starlight, a spotlight-looking spell that increases the attack and casting speed of all friendly targets standing within its borders by 100 percent. Lasts for one minute.

Shaman:
Elementalist Avuun (Alliance 10-man and Heroic), Elementalist Mahfuun (Alliance Heroic), Spiritwalker Yona (Horde 10-man and Heroic), Spiritwalker Tara (Horde Heroic). Upon release from Ice Block, the Shaman will attack Hodir with melee attacks and will cast Storm Cloud on a random friendly targets. The Storm Cloud, charged with electrical bolts, will empower up to four friendly targets touching the Storm Clouded player by increasing their Critical Strike Damage by 135 percent for 30 seconds.

Mage: Missy Flamecuffs (Alliance 10-man and Heroic), Sissy Flamecuffs (Alliance Heroic), Veesha Blazeweaver (Horde 10-man and Heroic), Amira Blazeweaver (Horde Heroic). When it comes down to it, the Mage is the raid's biggest asset, once freed from Ice Block. The Mage will attack Hodir with Fireballs, can quickly remove Flash Freeze from players and other NPCs and conjures Toasty Fires. Toasty Fire warms all nearby targets and blocks them from being affected by Biting Cold.

On the Pull


Reminder: Visit your Video Options (Effects Tab) and make sure you have Projected Textures checked to see the warning effect for Icicles.


Upon engaging Hodir, keep in mind everyone needs to keep moving when the Biting Cold buff appears. While this is easier for melee to accomplish; spell casters, ranged and healers can use the one/two cast, strafe to the left (or right) rule to keep their debuff down. It is everyone's own personal responsibility to make sure their debuff doesn't stack too high (try and not let it get above two), as the higher the debuff is stacked, the more work it is for the healers to keep that raid member alive.

 Raid  While the tank(s) runs in to entangle Hodir, the rest of the raid should focus on freeing the NPCs. Once the NPCs are freed all raid members should FF on Hodir, who will be tanked in the middle of the room.

Unlike many battles where placement is key, the Hodir encounter is a much more organic fight, with people migrating toward certain NPCs for the buffs they offer. As time goes on, the NPCs will move and raid members will likely follow.

 Ranged, Spell Casters and Healers Ranged, casters and healers will find that positioning themselves by the Mage NPC and the Toasty Fires will help and keep their DPS and heals more consistent. However, because only a certain number of people can be affected by the fire, anyone standing within its range should check and make sure they are indeed getting its buff.

Anyone who is effected by the Toasty Fire debuff also places a debuff on Hodir as they attack. This stackable debuff, Singed, increases the damage taken by Hodir from spells. Each stack ups the damage taken by 2 percent and in total it stacks up to 50 percent.

As everyone attacks Hodir, Icicles regularly fall from the ceiling, doing damage to those standing within their range. Cued to their immanent fall by snowflakes and if Projected Textures are on, by blue circles on the ground, anyone standing there should move out of the circle. As the Icicles do 12,000 damage and have a knockback effect.

Healers  While healers regularly have their hands full in this battle dealing with Icicle damage and regular raid damage, their urgency is increased when Hodir is buffed with Frozen Blows.

On top of buffing Frost Damage done to Hodir's attacks (but lowering his Physical Damage) and therefore putting more of a strain on the healers, the buff also deals 4,000 Frost Damage to the entire raid every two seconds. Group healing can come in handy when dealing with the raid-wide damage if people are standing close enough together.

 Raid Usually, right after Frozen Blows, Hodir will begin to cast Flash Freeze. Upon the Flash Freeze call-out, two circles will appear on the ground (similar to the regular Icicle warnings, but of a much larger circumference). All raid members should immediately migrate to just outside one of these two circles, wait for the icicles to fall and then stand within the circle until Hodir casts Flash Freeze.

Anyone not inside the circles will be frozen into place. While the tank continues to focus on Hodir and the healers on healing. All DPS, melee and ranged, should free any raid members or NPCs from their Ice Blocks, before returning to Hodir.

This process continues until Hodir relents.

Achievements

I Have the Coolest Friends (Heroic and Normal Difficulty)- Defeat Hodir without any friendly NPC dying.

Staying Buffed All Winter (Heroic and Normal Difficulty) - Possess the effect of Toasty Fire, Storm Power and Starlight all at the same time.

Cheese the Freeze (Heroic and Normal Difficulty) - Defeat Hodir without any raid member being hit by Flash Freeze.

Getting Cold in Here (Heroic and Normal Difficulty) - Defeat Hodir without any raid member having more than two stacks of Biting Cold.

I Could Say That This Cache Was Rare (Heroic and Normal Difficulty) - Defeat Hodir before he shatters his rare cache.

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